This is the complete list of members for ecvl::Shader, including all inherited members.
| ID | ecvl::Shader | |
| init(const std::string &vertexCode, const std::string &fragmentCode) | ecvl::Shader | inline |
| setBool(const std::string &name, bool value) const | ecvl::Shader | inline |
| setFloat(const std::string &name, float value) const | ecvl::Shader | inline |
| setInt(const std::string &name, int value) const | ecvl::Shader | inline |
| setMat2(const std::string &name, const glm::mat2 &mat) const | ecvl::Shader | inline |
| setMat3(const std::string &name, const glm::mat3 &mat) const | ecvl::Shader | inline |
| setMat4(const std::string &name, const glm::mat4 &mat) const | ecvl::Shader | inline |
| setVec2(const std::string &name, const glm::vec2 &value) const | ecvl::Shader | inline |
| setVec2(const std::string &name, float x, float y) const | ecvl::Shader | inline |
| setVec3(const std::string &name, const glm::vec3 &value) const | ecvl::Shader | inline |
| setVec3(const std::string &name, float x, float y, float z) const | ecvl::Shader | inline |
| setVec4(const std::string &name, const glm::vec4 &value) const | ecvl::Shader | inline |
| setVec4(const std::string &name, float x, float y, float z, float w) | ecvl::Shader | inline |
| Shader() | ecvl::Shader | inline |
| use() | ecvl::Shader | inline |