This is the complete list of members for ecvl::Shader, including all inherited members.
ID | ecvl::Shader | |
init(const std::string &vertexCode, const std::string &fragmentCode) | ecvl::Shader | inline |
setBool(const std::string &name, bool value) const | ecvl::Shader | inline |
setFloat(const std::string &name, float value) const | ecvl::Shader | inline |
setInt(const std::string &name, int value) const | ecvl::Shader | inline |
setMat2(const std::string &name, const glm::mat2 &mat) const | ecvl::Shader | inline |
setMat3(const std::string &name, const glm::mat3 &mat) const | ecvl::Shader | inline |
setMat4(const std::string &name, const glm::mat4 &mat) const | ecvl::Shader | inline |
setVec2(const std::string &name, const glm::vec2 &value) const | ecvl::Shader | inline |
setVec2(const std::string &name, float x, float y) const | ecvl::Shader | inline |
setVec3(const std::string &name, const glm::vec3 &value) const | ecvl::Shader | inline |
setVec3(const std::string &name, float x, float y, float z) const | ecvl::Shader | inline |
setVec4(const std::string &name, const glm::vec4 &value) const | ecvl::Shader | inline |
setVec4(const std::string &name, float x, float y, float z, float w) | ecvl::Shader | inline |
Shader() | ecvl::Shader | inline |
use() | ecvl::Shader | inline |